Become a Certified STEAM Tech Innovator with Smartistic Labs UK
STEAM TECH
INNOVATOR
Expert-led
Training that Aligns
with your Goals
What’s Included in the 9-Session Course?
Track 1: Tale-Bot
Unit 1: Coding Education in Early Learning
Objectives: Understand the significance of coding education in early childhood.
Unit 2: Tale-Bot Pro Robot
Objectives: Familiarize with the structure and command functions of the Tale-Bot Robot.
Unit 3: Activity Box
Objectives: Explore the components of the Activity Box and how to utilize interactive maps and stickers.
Unit 4: Activity Cards
Objectives: Understand the curriculum framework and application of Activity Cards in the classroom.
Track 2: Pro Set
Unit 1: Introduction to Matata Studio Pro-Set
Objectives: Familiarize students with the Matatalab Coding Pro-Set.
Unit 2: Coding Blocks
Objectives: Understand different coding blocks and their functions.
Unit 3: Loops
Objectives: Understand and implement loops in programming.
Unit 4: Functions
Objectives: Learn about functions and their applications.
Unit 5: Artistic Expression
Objectives: Use coding to create art with the Matatalab Artist Add-On.
Unit 6: Music Creation
Objectives: Compose music using the Matatalab Musician Add-On.
Unit 7: Learning Station Curriculum
Objectives: Apply coding knowledge in a classroom setting.
Track 3: Vinci-Bot
Unit 1: Introduction to the Matata-VinciBot
Objectives:
– Understand the components of the Matata-VinciBot.
– Learn how to pair devices and utilize various coding blocks.
Unit 2: Features and Functions of VinciBot
Objectives:
– Explore the multi-functional capabilities of VinciBot.
– Understand its compatibility with various technologies.
Unit 3: Introduction to MatataStudio
Objectives:
– Get familiar with the MatataStudio graphical programming app.
– Learn the basics of block-based coding.
Unit 4: Task-Based Activity Design
Objectives:
– Design engaging programming tasks using VinciBot.
– Implement gamification and cross-curricular integration.
Unit 5: Project-Based Learning (PBL) with VinciBot
Objectives:
– Execute PBL activities that simulate real-world applications.
– Develop critical thinking through hands-on projects.
Track 4: WizeFloor
Objectives:
– Familiarize participants with WizeFloor components and functionalities: Participants will learn about the hardware and software elements of WizeFloor and how they interact to create an engaging learning environment.
– Demonstrate educational applications: Showcase various WizeFloor applications that promote interactive learning through play, physical activity, and collaboration.
Track 5: ClassVR
Unit 1: Introduction to ClassVR
– Overview and purpose of ClassVR.
– Benefits of VR and AR in education.
Unit 2: Understanding VR and AR
– Importance of technology in engaging students.
– Examples of successful VR/AR applications across subjects.
Unit 3: Curriculum Integration
– Designing lesson plans that incorporate:
I. 360° images for immersive learning.
II. 3D models for interactive exploration.
– Example lesson plans and learning objectives.
Unit 4: Hands-On Training with ClassVR
– Setting up and using ClassVR equipment.
– Navigating the ClassVR platform and available resources.
– Creating lesson plans that incorporate VR experiences.
Key Benefits
Benefits of the Certificate
Skills Required
- English proficiency
- Basic understanding of STEAM
- Basic understanding of coding is a plus
How It Works
1. Application
Submit your application to join the program.
2. Selection
We evaluate and select the Teachers.
3. Training & Certification
Complete the training and receive your certification.