To New Heights.
Introducing Award-Winning ClassVR,
The comprehensive VR experience designed for education.
Full control over content preparation and delivery — Monitor and guide students in real-time through their VR learning experiences via ClassVR Portal.
A fully integrated educational VR solution.
Unlike other VR systems, ClassVR does not require any additional devices, such as smartphones or PCs, making it easy to use and super reliable.
EXTENSIVE VR CONTENT SUPPORT
Not just conventional VR — supports AR & MR immersion experiences as well as 3rd party content support, including but not limited to ThingLink, CoSpaces and VRoom.
Thousands of pre-made activities, lesson plans & worksheets. Explore hundreds of Educational 360° environments, photos, videos & 3D models.
CLASSVR COMMUNITY PORTAL
Explore educational content uploaded by teachers around the world. Create & upload your own content to share with the world, or choose to save them for personal use.
SAFE, SECURE & READY FOR CLASS
Take your VR headsets anywhere on campus with no worries. Each set of 4 or 8 comes in a sturdy storage case for easy transportation with built-in charging.
Powered by Snapdragon™
- Built-in Stereo Speakers & Internal Microphone
- 3GB DDR RAM & 32GB Internal Storage
- 4000mAh Li-Ion (Up to 5 hours battery time)
- 5.5” 2560×1440 90Hz Display
- 185mm x 155mm x 102mm
- 300 grams
“What ClassVR allows us to do is take students into another environment anywhere in the world. What’s great about it is that they can experience that environment in full 360, looking all around them so that they can imagine themselves actually being there.”Nathan AshmanLead Teacher for New Technologies, St Wilfrid’s Academy
“Over the past few months we’ve been experimenting with some new and creative methods to engage our children within the classroom. Through using our recently acquired ClassVR headsets, we’ve found a vast improvement not only in children’s engagement with learning, but in their motivation to both plan and write a story.”Dominic BroadYear 6 Teacher, Barry Island Primary School, Wales (UK)
“The prospect of using ClassVR within my classroom is so exciting for me as a teacher. It provides an opportunity to engage and stimulate the pupils in ways that were never possible before and, for many of the pupils, it will enable them to explore places and see things that they may never have the opportunity to experience for themselves in the real world; from looking round the wonders of the world to handling parts of the body.”Anna AlfordYear 5/6 Teacher, Penybont Primary School, Wales (UK)
“In addition to the handful of school trips we organise each year, ClassVR has allowed us to broaden the number of countries and cultures that our students can learn about. Gaining an understanding of how people live and the subtle differences in sounds and landscapes of countries around the globe, truly opens our childrens’ minds – it almost feels like you’ve been there, just without the travel costs!”Kate MannHeadteacher, English Martyrs’ Catholic Academy, Nottingham (UK)
“I can immediately engage the pupils and allow them to have a greater understanding. By using ClassVR’s Virtual or Augmented Reality content, I can overcome the challenge of providing experiences that may previously have been inaccessible in school.”Jenmma EvansYear 5 Teacher, Penybont Primary School, Wales (UK)
“Class VR offers a unique, multi-sensory and fully immersive learning experience for children throughout all Key Stages. By providing children with the experience of ClassVR, they are able to access enhanced and sensory-based experiential learning. This can be used as a truly original hook for both greater depth writing, as well as supporting children who have additional needs.”Andrew SheltonYear 6 / PPA Teacher, Hillview School, Gloucester (UK)